When my friend recommended _Two Point Museum_ to me last week, I was still somewhat skeptical. However, it’s three o’clock in the morning, and I’m still adjusting the lighting angle for the shark specimens in the aquarium, and I can’t stop at all.
When I first took over the first museum, I was in a hurry. The exhibits were in a mess, tourists crowded in front of the souvenir shop, and the employees resigned because the salary was too low. The most outrageous thing is that a thief stole a dinosaur fossil in front of the security guard, and I was worried about the money and didn’t notice the alarm at all.

Later, I discovered the secret of the game: every museum should tell a good story. In the haunted house theme hall, I put together cursed cultural relics and haunted exhibits, and specially built a psychological counseling room to appease the frightened employees. Looking at the tourists who were scared and couldn’t help taking photos, I was proud like a real curator.
The exploration system makes me completely addicted. In order to find rare alien cultural relics, I sent the most powerful team. I remember once, in order to excavate canyon fossils, I specially trained researchers with the characteristics of “wilderness survival”, and they really brought back the precious Tyrannosaurus bones. When this exhibit shines under the crystal chandelier, the sense of accomplishment is happier than making money.
What bothers me the most is the security system. Once, the space-themed exhibition area that I spent a whole day to arrange was looted by thieves that night. I was so angry that I modified the monitoring system overnight and arranged security guards at every exit. Now my museum is like a military base, and not even a fly can fly out.
The details in the game are particularly touching. From a closer perspective, you can see tourists pointing at floppy disk fossils, and hear the radio saying, “Remind boring visitors that not everything has to be as lively as a party.” These English cold humors always make me laugh.
After playing for forty hours, my favorite is the underwater museum. Watching sharks swimming in the virtual sea, tourists marveled and took photos through the glass, and even the most difficult employees smiled. At this moment, all staying up late is worth it.
If you also want to experience the feeling of being a curator, you might as well try this game. But be careful, it may make you forget the time. Now I have to arrange the new alien cultural relics. After all, the curator doesn’t have time to sleep. Have you ever had this kind of sleepless experience in management games? Come to the comment section to share your story.






